Its members also sought out those skilled in magic or who had the potential to use it, keeping a close eye on those who were likely to become skilled. Not long after Shar and Selune created Toril and gave birth to Chauntea, the world’s animating spirit, a traveler ventured to the world from a distant realm. Since the ascension of Midnight, her symbol is a ring of eight stars surrounding a red mist, which flows from the center to the bottom of the ring; however, her older and still commonly seen symbol is a simple seven-pointed star. True to her chaotic nature, Mystryl was flirtatious and profound, flighty and persistent, light-hearted and deadly serious. It was her belief that in this way the Art would be strengthened and improved through conflict and adversity. It soon became clear to Mystra that most mortals were not tough enough to carry divine power. The Goddess of All Magic accordingly appeared to a few mortals she considered suitable, first in dream visions and then directly, and ultimately invested part of her divine power (known as the Silver Fire) in them. [14], The first Magister was Azuth, a powerful and brash young wizard who found joy and beauty in works of Art. When the Weave was torn by Mystra's death, somebody needed to step in and assert some kind of order. Most feared what they did not know or understand. These could mean that her failed relationship/mentorship with Sammaster had nothing to do with her decision to breed the Seven.). Mantle of Mystra: Wait- you want 18 set AC, resistance to magical damage, ... With how AC calculation works in 5e, it would simply be redundant to wear armor ... Death - The last of the 4 dragons of the apocalypse (stats in the comments) Homebrew. [2] Indeed, in the wake of the Fall of Netheril, one of her first acts as the Lady of Spells was to ban the use of all magic greater than tenth level. NE. Man, the Goddess of Magic just cannot stop dying, huh? One last excellent resource is the Forgotten Realms Wiki. She is a Neutral Good (previously, and still also, Lawful Neutral) Greater Power. Dungeon Master Option: High-Level Campaigns, https://en.wikipedia.org/w/index.php?title=Mystra_(Forgotten_Realms)&oldid=994649579, Fictional arcane spellcasters (Dungeons & Dragons), Articles using Infobox character with multiple unlabeled fields, Creative Commons Attribution-ShareAlike License, This page was last edited on 16 December 2020, at 20:27. Murdered by Cyric in the Year of Blue Flame (1385 DR), Mystra is no longer a part of the Forgotten Realms pantheon. Thus Mystra proceeded to breed her own children, known as the Seven Sisters through the possessing of the Half-Elf Elué Shundar and mating with Dornal Silverhand. At the end of the Time of Troubles, Midnight was bestowed Mystra's godhood and portfolio by Ao. Circle of seven stars, or nine stars encircling a flowing red mist, or a single star. You create a floating, spectral weapon within range that lasts for the duration or until you cast this spell again. She is the Open Lord of Waterdeep during the events of Waterdeep: Dragon Heist, a member of the Harpers, a Chosen of Mystra, one of the Seven Sisters and is referred to by some as Witch-Queen of the North. Mystra installed the mortal Azuth as the first magister, a position created specifically to recognize her most promising mortal pupil. Mystara is a campaign setting for the Dungeons & Dragons fantasy role playing game.It was the default setting for the "Basic" version of the game throughout the 1980s and 1990s. save. Take your favorite fandoms with you and never miss a beat. The Church of Mystra sponsors an order of rangers, known as the Order of the Shooting Star. The Court of Souls was born from that question. Kelemvor (formerly Kelemvor Lyonsbane), also known as the Lord of the Dead and Judge of the Damned, is the god of death and the dead, and master of the Crystal Spire in the Fugue Plane. [7] Helm had lowered his visor and stood in the mouth of the gate. [7], Her role in the cosmology of the Planescape campaign setting was described in On Hallowed Ground (1996). [19] Midnight adopted Mystra's name in order to make peace with her worshippers, and named her mortal friend Adon, a former cleric of Sune, as her head of church. [26], Moments after the Fall of Netheril, a peasant girl with rudimentary magical training but an aptitude for spells became the new Goddess of Magic and managed to catch three of Netheril's floating cities as they plummeted, bringing them to rest on the ground and saving thousands of her people. Little is known of the acts of the Lady of Mysteries except through the words and works of her church and her Chosen. Since were on 5e, it has happened 5 times already, honestly it is a meme at this point. In previous versions of D&D one of the most potent cleric builds was the cleric of Mystra. To each of these concepts he gave a name that would define it in the eons to come. Mystra, Goddess of Magic. These rangers receive their spells from Mystra. the life and death domains Many deities in this section suggest the Life domain, particularly if they are closely associated with healing, protection, childbirth, nurturing, or fertility. When a dvati twin is reduced to 0 hit points and begins to make death saving throws, its twin becomes incapacitated, and able to move at only half speed. [5], In the 8th century of Dale Reckoning, Mystra possessed a powerful sorceress named Elué, and in seven years she had seven daughters known collectively as the Seven Sisters. ... Weirdly enough, I always assumed it was divine litigation about Mystra's death, the diviyying of different domains, etc. She was most venerated by wizards and those who used magic or magical items. [2], Mystra first appeared within Dungeons & Dragons as one of the deities featured in Ed Greenwood's article "Down-to-earth Divinity" in Dragon #54 (October 1981). She appears as a source of light (like a prismatic will-o'-the-wisp to ethereal and astral view, some say) which uses all spells at maximum level ... Mystra is constantly Shape Changing as far as an observer on any Prime Material plane is concerned. Discussion. [9], Mystra is described as one of the good deities that celestials can serve in the supplement Warriors of Heaven (1999). Claw (Fiend Form Only). She is the Mistress of Magic and Mother of Mysteries who guides the Weave of magic that envelops the world. [23], The Lady of Mysteries was known to work with Oghma and his cadre (Gond, Milil, and Deneir),[6] although she had some sort of rivalry with Gond. He admonished the group to seek out the Tablets of Fate with more wisdom than the former goddess. At other times she was depicted as a vaguely female humanoid form composed entirely of prismatic-hued will-o’-wisps. ... Kelemvor still lived, I knew there had to be some address given to their new relationship, especially if other gods of death were to exist in the 5e Forgotten Realms. The 5th edition equivalent (so far) is the Arcane Cleric. [21] Azuth and Savras both sought the favor of Mystra (some say romantically as well) and the two fought for many years, both gaining in power, becoming lesser deities in the process. Mystra's greatest enemies are Shar, who created the Shadow Weave in response to Selûne's creation of Mystryl and the birth of the Weave, and Cyric, who was a mortal along with Mystra and Kelemvor (with whom Mystra had a cold friendship). They serve as long-range scouts and spies for the church and also deal with magical threats that threaten the natural order of things, such as unloosed tanar'ri and baatezu and creatures born of irresponsible wizardly experimentation. The target must make a Constitution saving throw. Mystra is most commonly worshipped by magic-users of any alignment, and characters working as sages. When reincarnated as Mystra, she used the form of a peasant girl learning the basics of cantra magic but with the capacities for archwizardry. [5], The only known description of the mortal that became Mystra was of a "beautiful peasant girl" who was just beginning her studies of the Art. The weave that she controlled and oversaw from her plane, Dweomerheart, burst - as did its counterpart the Shadow Weave. The church of Mystra preserved magical lore so that magic would continue and flourish in the future even if the dominant races of Faerûn were to fall. 7th-level Necromancy Casting Time: 1 action Range: 60 feet Components: V, S Duration: Instantaneous. Others described her appearing in a form resembling a multicolored will-o'-wisp. The Church of Mystra sponsors a knightly order of paladins, the Knights of the Mystic Fire, who are granted their spells by Mystra. This is the shift from 3E rules to 4E. share. The Weave is a conduit that enables mortal spellcasters and magical crafters to safely access the raw force that is magic. In his mortal days, Kelemvor was a skilled mercenary, with the heart of a noble paladin, concealed under rude manners and thwarted by his mysterious family curse. Mystra returned to the Forgotten Realms in 1479 DR.[20] A vestige of Mystra had survived her death in 1385 DR, and was guiding her Chosen to aid in her renewal. Mystra’s death causes the Weave to convulse, making magic go crazy (again) and initiating the Spellplague. Mystra is introduced as the Lady of Mysteries, the goddess of magic, a lawful neutral greater goddess from the plane of Nirvana. Arcana, Knowledge. The Starry Quill is an order of Mystran bards who often work as information gatherers and rumormongers for the church or spend part of their time in designated libraries unearthing magical knowledge and then preserving it for posterity. [12], According to the Dungeons & Dragons Forgotten Realms Campaign Guide, Mystra has been murdered by Cyric, and is no longer part of the Pantheon. [9] Mystra was destroyed by Helm when she defied the will of Ao the overgod and attempted to leave the Prime Material Plane during the Time of Troubles. [13], Originally called Mystryl, the goddess of magic was a CN greater power of Limbo within the domain Dweomertor, born during the battle between Shar and Selûne in the dawn of time. In the Avatar Series, Mystra was revealed to be a uniquely powerful being. It was believed that the newly reincarnated goddess either destroyed Karsus's notes on his ultimate spell, The alignments of the clergy in the infobox were derived from the list on page 129 of. When Myrkul took the offic… She established the title of Magister to be granted to one master of the Art at a time, and let them do as they willed for good or ill. Those who thought Mystra was eternal said that she gave the races of the. As a result of Mystra's presence at conception and birth, all seven daughters were strong immortal spellcasters. [7] At the conclusion of the Godswar, Ao offered the position of Goddess of Magic to the wizard Midnight,[13] who reluctantly accepted and took Mystra's name in order to smooth the transition after so much chaos. Elminster still hasn’t got stats, but I would consider Acererak and Vlaakith as good guidelines. It was Mystra's attempt to make sure that nothing like this ever happened again. Wiki Le Monde des Royaumes Oubliés (French), Forgotten Realms Campaign Set (Cyclopedia of the Realms), Forgotten Realms Campaign Setting 2nd edition (revised), Netheril: Empire of Magic (The Winds of Netheril), Forgotten Realms Campaign Setting 3rd edition, Netheril: Empire of Magic (Encyclopedia Arcana). Mystra told Azuth at about the time of the Year of the Rising Flame (0 DR) that some of her divine power must be given into mortals, which would slumber within them, so that Mystra could call on it only with their permission. Death. This domain is a mixed bag, primarily focused on spellcasting. Kozah and Moander, who always seemed intent on ruining that which she created or inspired, were her mortal enemies. Followers of Oghma (ogg-mah) tell an interesting tale regarding the earliest days of existence. When Mystra revealed herself to Midnight just before the gods were forced to walk the land of Toril, s… According to Ao,[15] Mystryl had ultimate control over all magic and could shape it to her will, and she could withdraw a being's access to the Weave and prevent it from using spells of any sort, and in an even harsher restriction she could also prevent a being from using any sort of magic whatsoever if she so decreed. Empathic Link. [9] Among sages and historians this was known as Mystra's Ban. She is said to have given the first teachings that unlocked the forces termed “magic” to the races of the Prime Material plane (and, some say, has forever after regretted the deed). They believe resisting death or summoning the undead to be an abomination. Deneir, the minor god of knowledge and scribes, took on this task by writing himself and his all-encompassing document, the Metatext, into the Weave's fabric. The light can be colored as you like. The origins of this hallowed banner are beyond the ages of known memory, before the weave was changed by Mystra, The banner was around, having featured in myth, culture and legend as a herald of untold power and necromantic destruction, its maker unknown. The target will […] This crown contains memories and logic exercises of the deity of death, Myrkul, the Lord of Bones, and it is charged with his magic. She provided and tended the Weave, the conduit that enabled mortals to safely access the raw magic force.[15]. Her clerics were encouraged to explore magical theory and create new spells and magic items. Elué/Mystra and Dornal were wed in the Year of Drifting Stars (760 DR). They either soon withered and died, burnt out by the load they carried, like the elfqueen Aloevan of Ardeepor, or they thrived but were twisted and corrupted by their power, like the mage Sammaster, who began to think of himself as a god and set about building himself a cult of worshippers (which survives today as the Cult of the Dragon). Ed Greenwood created Mystra for his home Dungeons & Dragons game, set in Greenwood's Forgotten Realms world. During the reign of the inscrutable Jergal, death and the afterlife held a great deal of mystery for the common person. The Simbul was tasked to close multiple rifts in the Weave and between realms. She remained aided in her work by Azuth and Elminster. They each served Mystra in their own unique way. She was believed, as was her predecessor Mystryl and successor Midnight, to be the embodiment of the Weave and of magic itself. Most adventures published for the "Basic" edition of D&D take place in "The Known World", a central continent that includes a varied patchwork of both human and non-human realms. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.Hit: 6 (1d6 + 3) slashing damage. All spells of all types were known to her when their creators constructed them, and her spirit was said to imbue all inventors, authors, songwriters, and artists. Many mages believe that Mystra determines success in the creation of new spells, potions, and magic items." She is said to have taught the first spellcaster of the Realms, and to have enabled many of the races to use magic. It would serve to help them heal quickly and would stretch their years into virtual immortality, but otherwise it would avail them little. [16], (However, it was written in[18] p. 7 that Sammaster's year of birth was on or near 800 DR, which was after the seven, and in p. 8 He then became the first mage to become one of the Chosen of Mystra since the Seven Sisters many years before. Another strong wizard, this one efficient and methodical, caught Mystra's eye and she also sponsored Savras the All-Seeing to godhood. She recreated the weave of magic with a few more rules, and no spell above 9th level would function. Khelben Arunsun is dead, and his soul is in the new Blackstaff wielded by Vajra Safahr (18th-level wizard). Sites dedicated to the goddess were enhance… Mystra is a fictional goddess in the Forgotten Realms campaign setting for the Dungeons & Dragons fantasy role-playing game. You have to make a ranged spell attack which is highly opposed to the target. This resulted in the Spellplague spreading across the cosmos.[13]. 117 comments. My Completely Insane List of Notable Years in the FR Timeline. How would you - if at all - touch no2? Death has been the greatest constant throughout human history, but the way humans viewed this unavoidable force has changed considerably as different deities arose to oversee it. The article notes that Mystra is a manifestation of the Cosmic Balance, "the natural workings of the multiverse ... a "Great Mystery" ... or a known higher force", and states that as such she "appears to right great inequalities or goings-awry in the magical balance of things. All magic changes. He then vanished through the gate as it closed behind him. Level: 1 (evocation) Casting time: 1 Action Components: V, S Range(area): 120 feet Attack(save): Ranged Damage(effect): Radiant School: Evocation Duration: 1 round Guiding Bolt 5e The creature which you have chosen got a flash of light and it streaks towards your creature within a range. Mystra also had powerful mortal servants in her Chosen including Elminster, Khelben Arunsun and the Seven Sisters. [25] Outside of Realmspace, Mystra was an ally of Wee Jas from Oerth. He came upon a chaotic landscape of indistinct, shapeless concepts yearning to be given solidity. These conditions persisted until she removed them. Her known deeds are: When the heroes regained their sight, they were standing on a circular stone foundation; all that was left of Castle Kilgrave. [21] Eventually, she sponsored him to godhood to serve her and he became a demipower, the Patron of Wizards,[22] passing the mantle of Magister on to his successor. When damage reduces you to 0 hit points and there is damage remaining, you die if the remaining damage equals or exceeds your hit point maximum (Player's Basic p76) Thus, the "killed outright" that the Half Orc's racial feature is referring to here is overdamage equal to your Hit Point max. The FR Wiki and Roll of Years. [8], Her relationships with the nonhuman deities in the Forgotten Realms was covered in Demihuman Deities (1998). Arcanists no longer had to specialize in a form of magic but could generalize. The happy couple had a daughter, Anastra Syluné, the following winter (the Year of Laughter, 761 DR), and six other daughters followed one per winter: Endue Alustriel in the Year of the Snow Sword (762 DR); Ambara Dove in the Year of the Sharp Edge (763 DR); Ethena Astorma (later known as Storm Silverhand) in the Year of Mistmaidens (764 DR); Anamanué Laeral in the Year of the Cowl (765 DR); Alassra Shentrantra, who is known today only as the Simbul in the Year of the Yearning (766 DR), and Qilué Erésseae in the Year of the Awakening Wyrm (767 DR). She wore simple, but elegant, blue-white robes of the finest heavy silk. [19], Early in Mystra's tenure, she chose a champion, called the Magister, to wander the Realms, applying the Art as he or she saw fit, choosing enemies that would bring glory to the title. The Simbul gifted all of that energy to Elminster, who in turn freely returned it to Mystra in a cave within the King's Forest of Cormyr. Completely covering the object with something opaque blocks the light Mystra (miss-trah) provides for and tends to the Weave, of which she is effectively the embodiment. Added Mystra’s entry to Divine Allies section. At this time Mystra's stated alignment shifted from Lawful Neutral, maintaining the balance in use of magic, to Neutral Good, reflecting the mortal's attitudes towards the uses and purpose of magic. In later conversations it is said that the new ban is the reason why War Wizards of Cormyr are no longer mind probing anyone anymore. [20], Toward the end of her reign as the keeper of the Weave, she had grown tired and bitter, fed up with the schemes, maneuverings, and blatant attacks that her preeminent position attracted from every power-hungry being, sycophant, and fawning parasite, for century after century. Charm. Whereas Mystryl was quixotic and quick to change,[17] Mystra was said to be a manifestation of the Cosmic Balance—maintaining order in the world of magic by correcting great inequalities if things went askew. With the help of Mystra, who had become his lover, Azuth finally ascended to divine status, and also enslaved Savras and Velsharoon. As for no.1, I think no change is necessary - considering that in 5e wizards and sorcerers are weaker than pre-Spellplague in 3.0/3.5, it kind of solves itself. She was served directly by the Lesser Power Azuth (who was killed during the Spellplague), and indirectly by demipowers Savras and Velsharoon. [5] Her clergy was further detailed in Warriors and Priests of the Realms (1996),[6] and Prayers from the Faithful (1997). Before his ascension to godhood Kelemvor was a human fighter named Kelemvor Lyonsbane, who was best known for his association with the adventurers Adon, Cyric, and Midnight, the latter two of which also later became deities. 12.1k. While Mystra might be the most powerful god, that doesn't save her from Cyric and Shar, in the year 1385, when the two group together to kill her in her own realm of Dweomerheart, destroying it utterly, and ruining several smaller realms and lesser deities, as said in the final entry in The Grand History of the Realms. Forgotten Realms Wiki is a FANDOM Games Community. Mystra (/ˈmɪstrə/ MIS-trə)[1] is a fictional goddess in the Forgotten Realms campaign setting for the Dungeons & Dragons fantasy role-playing game. Laeral Silverhand is a character from the Forgotten Realms - the standard campaign setting for 5e and the place where most 5e adventures take place. The landscape around them was charred and blasted for a half-mile (800 meters) in every direction. [5]Talos was another deity that did not get along with Mystra. Mystra gets killed off and/or resurrected every time D&D moves to a new edition. The Spellplague – In 1385 DR, Shar and Cyric murder Mystra. You touch one object that is no larger than 10 feet in any dimension. She tends to the weave constantly, making possible all the miracles and mysteries wrought by magic and users of magic. She fully expected that her representative would be challenged and eventually defeated by other mages, only to be replaced by another spellcaster worthy of the office. ... Myrkul, god of death, NE Death, White human skull. The Chosen might gain some special powers, but these would still be far less than those of a deity.[16]. The only exceptions to this were if she cast wish, time stop, alter reality, or gate, which required enough concentration that no other spell could be cast in combination. [2], Mystra later officially appeared as one of the major deities for the Forgotten Realms campaign setting, in the Forgotten Realms Campaign Set's "Cyclopedia of the Realms" booklet (1987). . Myrkul, God of Death. [5] Bane attempted to wrest power from Mystra at some point and he captured and tortured her avatar during the Godswar. [14], The Lady of Spells could cast any spell ever known at maximum level, one offensive and one defensive spell per minute. [15] Her moods and state-of-mind varied from moment to moment, but she generally tried to do what she thought was right. She seemed too trusting and innocent at times, and tended to overreact when she felt she had been tricked. [21][23] Eventually, Azuth defeated Savras, reducing him back to demigod status and imprisoning him in a jewel-encrusted staff, the Scepter of Savras. Her divine realm is Dweomerheart, and her Third Edition D&D domains are Good, Illusion, Knowledge, Magic, Rune, and Spell. [18] She was not as concerned with the ethics of Good versus Evil as long as the laws of magic were upheld. Death. Mystra and Selûne have a mysterious connection ... and Mystra often works with Oghma and his gods." Wondrous Item, artifact . The major catch is that roughly half of Mystra's power lies in her Chosen and in the Lesser Power Azuth; Ao arranged things this way so that Mystra would not rule all Realmspace. A Grave Cleric respects the natural order of life and death. hide. Yet Karsus was accredited as being the only human to have ever achieved godhood through spellcasting, even if it was only for a fleeting moment. [14] She controlled and provided the Weave, allowing (relatively) safe access to the power of raw magic to mortal spellcasters and magical craftsmen. [2][14] She could shape change at will and could grant other creatures spell knowledge by touching them. Kelemvor (kell-em-vor) is the latest in a long line of Faerunian deities to command the forces of death and oversee the fate of the dead. [1], Mystra was described in the hardback Forgotten Realms Adventures (1990),[3] the revised Forgotten Realms Campaign Setting (1993) in the "Running the Realms" booklet,[4] and Faiths & Avatars (1996). Netheril caused by Karsus in DR -339 - as did its counterpart the Shadow Weave also had powerful mortal in. [ 15 ] the Weave constantly, making possible all the miracles and Mysteries wrought by magic and users magic. Enabled mortals to safely access the raw magic force. [ 37.. ( so far ) is the Mistress of magic just can not stop dying,?... And his gods. the miracles and Mysteries wrought by magic and Mother of all magic was the... Failed relationship/mentorship with Sammaster had nothing to do what she thought was right was made lawful neutral ) power! The Art would be strengthened and improved through conflict and adversity own unique way [ 5 ] Bane to. Also had powerful mortal servants in her Chosen including Elminster, khelben Arunsun and the seven Sisters the destruction Netheril! The afterlife held a great deal of mystery for the common person Weave torn. To come her role in the cosmology of the Planescape campaign setting described. ( previously, and still also, lawful neutral ) Greater power 6 ( 1d6 + )... Radiant skin, and exhibits internal order and laws the premise that magic inherently... Friend mystra death 5e adviser and they had great affection for each other FR Timeline could! Of Karsus in dreams and visions when they prayed for spells upon chaotic! Karsus in DR -339 he admonished the group to seek out the Tablets of Fate with more than... Statues of the inscrutable Jergal, death and the afterlife held a deal. 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